DESCRIPTION
Whispers Of The Village is a narrative solo investigation game playable with keyboard and mouse, where you play as a clairvoyant who practices divination by reading the future of her clients in tea leaves.
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After a vision of a catastrophe that could lead to the destruction of an isolated village, she begins reading the futures of some of its inhabitants in the hope of preventing it. To achieve this, she is equipped with a notebook in which she records all her discoveries, which will be key to solving this mystery.
ABOUT THE PROJECT
Whispers Of The Village immerses the player in the cosy atmosphere of a caravan, which has arrived in the heart of a mysterious village. He will encounter various characters, each playing a central role in the story. By analysing their relationships between them and interpreting tea-leaf reading puzzles, the player will gain a deeper understanding of the characters and progress in his investigation.
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Despite the village's unsettling atmosphere, we aimed to humanise the characters by highlighting their flaws and incorporating reaction sounds for each of them.
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This project was developed entirely in English. It was also my first production experience using the Unreal Engine, where the team had to overcome several challenges, particularly for UI integration. Finally, Whispers Of The Village has been available for free on Steam, since March/April 2025.




WHAT I DO
Game Design
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Analysis of narrative games, which mixing investigation and puzzles.
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Design of different game mechanics, with the entire Game Design team.
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Puzzle Design (Tea-leaf reading).








Narrative Design
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Writing of the worldbuilding.
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Researching references and writing of the different characters.
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Writing of the script, with the entire Narrative team.
Sound Design
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Research and selection of sound effects for actions, character reactions, and weather.
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Selection of musics.
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Sound editing / Mixing on Reaper and Unreal Engine (through Sound Cue / Master).
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Integration in Unreal Engine 5.



TRAILER
COMING SOON...
PROJECT TEAM
Noé Brasier
Game Design
Dialog Writing
Scenario Writing
Liz Guilbert
Game Design
Dialog Writing
Scenario Writing
Sarah Souquet
Lead Game Design
Producer
Scenario Writing
Marie Vallée
Vision Holder
Puzzle Design
Support Programming
Salomé Bouveret
Lead Art
UI Artist
Alice Guimpier
Character Artist
Concept Art
Scenario Writing
Damien Sippel
Tech Artist
Lighting
Level Art
Thaïs Delsol
Producer
Texturing
UI Artist
Thaïs Descamps
Art Director
Character Artist
Scenario Writing
Zeyu Rong
3D Props Artist
Texturing
Alexis Dupire
Programming
Étienne Bertrand
Programming