DESCRIPTION
After the sudden disappearance of one of their colleagues in a remote and seemingly peaceful Norwegian town, a group of investigators from the Norwegian Bureau of Investigation find themselves struggling against a supernatural force on the verge of emerging from the shadows, in an investigation that is beyond their grasp.
ABOUT THE PROJECT
Svindel is a choice-driven horror narrative experience, developed using the Inkle software. The story takes place in a quiet Norwegian town nestled at the bottom of a flord, where three investigators must face a supernatural entity on the verge of emerging from the shadows.
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This concept draws inspiration from games like Until Dawn for its narrative structure and pacing, as well as Alan Wake 2 for its universe and the relation between reality and supernatural. It was created as part of a proof of concept, where I enjoyed writing a horror story and producing various documents, as part of a AAA game production.
WHAT I DO
References
Initially, I created a research document gathering the project's various narrative references. Its goal is to establish a coherent structure for the plot, enrich the project's world, and organize each idea to present an interesting pitch.








Worldbuilding
​Next, I wrote several documents to develop each major element of the plot. In them, I describe each component in detail to facilitate its development and ensure narrative coherence between them. For example, the descriptive document of the setting where the story takes place compiles various pieces of information for different production teams, such as artistic details or geographical indications for the level designers.
Character Dev.
Character-related documents include their basic characteristics as well as all the essential information for their development, such as their history, abilities, motivations, and relationships with others. It is crucial to provide as many details as possible about their personality and their evolution, through the references, to facilitate collaboration between different teams while enhancing player immersion and emotional engagement within the game.








Integration
Finally, I considered the best way to integrate all narrative elements into the gameplay. Indeed, it is essential to adapt the narration to the game's genre, in order to enhance the player’s experience, serve the gameplay and give it a true identity.
OVERVIEW
A demo version of the story is available, including the prologue and the first chapter. However, it is only available in French.