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Hard Skills

Soft Skills

Software

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Hello ! I'm Ugo Manno...

I'm a french game designer specialized in narrative design and 3C design, with a strong sensitivity to the world around me. I really love drawing inspiration from my own experience, to give messages and convey emotions through my creations.

My experience

For six years, I had the opportunity to learn a lot of skills and work on different projects, whether it is board game, mobile or desktop. Over the years, I have developed a curiosity that drives me to learn and put all my skills at the service of the projects I work on, while collaborating with artistic and technical teams.

My work

I really love creating interactive sequences and tweaking the gameplay experience directly in the engine. I also like designing levels that make the most of gameplay, visuals and music. My meticulous temperament allows me to pay close attention to the smallest details and ensure consistency between each features, in order to preserve player immersion.

My narrative vision

Narration goes beyond writing. It allows to transliterate messages and convey emotions. In my opinion, narrative design is the art of shaping narrative dynamics by transcribing the script through interactions and staging that enrich the player's experience. Gameplay, visuals and music are inseparable from narration and can be influence it according to its rythm. For this reason, it's important for me to be thorough and proactive : I iterate and communicate regularly with my colleagues, to ensure the developpement of narrative features.

MY HOBBIES

Music

In my daily life, I almost always have headphones on. I really like to let myself be carried by the music, whether in everyday life or while I work. Music is like a shelter for me, allowing me to discover new genres and feel unique emotions. I am also a vinyl and CD collector, with about forty records in my possession (for now !).

Cinema

For a few years now, I have been greatly interested in cinema. I like to discover new worlds and stories, understand the director's intentions through staging and visual composition. This allows me to comprehend new ways of telling a story, developing characters, while also enriching my personal culture.

Esport

Before becoming a designer, I'm first and foremost a player. I like to dive into single-player adventures with unique styles but also launch competitive multiplayer games from time to time. In the past, competition was an integral part of my daily life : I participated in different tournaments within several teams, where I learned to surpass myself, communicate and work as a team. Today, I'm a simple spectator, enjoying following my favorite teams and experiencing intense moments on my favorite games.

SOME GAMES THAT MARKED ME...

Feel free to contact me !

Contact me

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