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Languages

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Softwares

Soft Skills

  • Analysis

  • Creativity

  • ​Proactivity

  • Global Vision

What I Do

  • Game Design

  • Feature Design

  • Level Design

  • Worldbuilding

  • Character Development

  • Documentation

  • Narrative Design

  • Quest Design

  • Dialogue Writing

Ugo Manno

Game / Narrative Designer

Currently in my fourth year of Game Design at Rubika Supinfogame (Valenciennes, 59300), I am passionate about creating innovative and memorable gaming experiences.

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Since the age of 13, I have had a strong interest in storytelling and design. I love creating game mechanics and systems, developing worlds, stories, and characters for video game. My goal is to offer players unique experiences where they can experiment, be challenged through gameplay, and fully immerse themselves in the narrative content.
 

For the past five years, I have acquired various knowledge and skills, enabling me to collaborate effectively with my colleagues and successfully carry out exciting projects.

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I am also a gamer above all. I have a particular attachment to competitive games (Rocket League, Valorant, Rainbow Six Siege), horror games with a strong narrative impact (Soma, Alan Wake 2, Amnesia, Bioshock), as well as "story-driven" games (Dying Light, Far Cry, Cyberpunk 2077).

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Finally, outside the video game, I enjoy listening to music and collecting vinyl records. I also like reading manga and watching series and films.

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For more information about my profile, get my resume here.

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