DESCRIPTION
Not Allowed is a top-down stealth mobile game, where you play as a rebel acting in the shadows to stress the guards of a totalitarian government. Make them panic and manipulate them as you please to escape the government’s grip !
ABOUT THE PROJECT
Not Allowed offers a stealth-based experience on mobile, structured into several chapters. During a game, the player must manipulate the stress levels of enemy AI's, to trigger unpredictable reactions and create emergent situations. By carefully observing and reacting swiftly, he can exploit the stress of enemies to eliminate them from behind and progress through the levels.
This project also led us to plan for the production of future content (additional chapters, level editor) and to consider monetisation strategies in the context of a "free-to-play" release.




WHAT I DO
Analyst
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Analysis of stealth video games aligning with our game pillars to capture the essence of this genre and understand the structure of various levels.
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Benchmarking with several stealth mobile games to identify the strengths of our competitors.
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Creation of competitive analysis documents.







Level Design
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Development of level intent documents and 2D level plans.
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Blocking levels in Unity.
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Tweaking various gameplay elements.
Narrative Design
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Creation of worldbuilding intentions.
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Writing the story of the first chapter.



GAMEPLAY
PROJECT TEAM
Anatole Marotine
Sound Design
VFX Artist
Visual Communications
Antoine Dubuc
Tech Game Design
Support Sound Design
Maxime Philippon
Producer
Support Programmer
Félix Sun
Analyst
System Design
Monetization
Sarah Souquet
UI Design
Sound Design
Aloïs Tupinon
Gameplay Programmer
UI Programmer
Pierre Ferrari
IA Programmer