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Stealth

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Mobile

Unity

DESCRIPTION

Not Allowed is a top-down stealth mobile game, where you play as a rebel acting in the shadows to stress the guards of a totalitarian government. Make them panic and manipulate them as you please to escape the government’s grip !

ABOUT THE PROJECT

Not Allowed offers a stealth-based experience on mobile, structured into several chapters. During a game, the player must manipulate the stress levels of enemy AI's, to trigger unpredictable reactions and create emergent situations. By carefully observing and reacting swiftly, he can exploit the stress of enemies to eliminate them from behind and progress through the levels.

 

This project also led us to plan for the production of future content (additional chapters, level editor) and to consider monetisation strategies in the context of a "free-to-play" release.

WHAT I DO

Analyst

  • Analysis of stealth video games aligning with our game pillars to capture the essence of this genre and understand the structure of various levels.

  • Benchmarking with several stealth mobile games to identify the strengths of our competitors.

  • Creation of competitive analysis documents.

Level Design

  • Development of level intent documents and 2D level plans.

  • Blocking levels in Unity.

  • Tweaking various gameplay elements.

Narrative Design

  • Creation of worldbuilding intentions.

  • Writing the story of the first chapter.

GAMEPLAY

PROJECT TEAM

Anatole Marotine

Sound Design

VFX Artist

Visual Communications

Antoine Dubuc

Tech Game Design

Support Sound Design

Maxime Philippon

Producer

Support Programmer

Félix Sun

Analyst

System Design

Monetization

Sarah Souquet

UI Design

Sound Design

Aloïs Tupinon

Gameplay Programmer

UI Programmer

Pierre Ferrari

IA Programmer

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PARKOUROMANCY

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RELIVE

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