DESCRIPTION
Parkouromancy is a 3D parkour game, where you play as a student passing his exam in a magical school specializing in the magic of movement. Collect as many bells as possible, scattered throughout the classrooms and hallways of the school, within the allocated time of 5 minutes to pass your exam. Modulate decor elements to open paths and close others, to find the most efficient within a non-linear level with multiple interconnected rooms.
ABOUT THE PROJECT
Parkouromancy offers a freedom navigation in an open area, within a grand school of magic. During its first parts, the player explores different zones and discovers the modulations that make them up, which are interactive elements allowing them to alter their navigation in a room.
As the game go by, the player learns to manage their movements and anticipate the shifting modulations, in order to get closer to a "magical parkour" experience. Finally, the player will be driven to find the most optimal way to achieve the best time, in order to become the greatest parkouromancer in the school!




WHAT I DO
Game Design
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Analysis of type parkour games and feel in this game genre
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Define the character's movement kit, the types of modulations and the possible interactions with them
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Playtest Organiser
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Controller tweaking








Level Design
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Development of a 2D level plan, specifying its layout in the space and the different connections between rooms, with the lead level designer.
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Blocking rooms in Unity and positioning of different gameplay elements.
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Modulations tweaking according to the intention desired in the room
GAMEPLAY
PROJECT TEAM
Enzo Ferreira De Almeida
Lead Level Design
Noé Brasier
Vision Holder
Level Design
Élise Langer
Concept Art
Foliage
Lighting
Ernest Lanoy
Art Director
Character Artist
Animator
Marion Lassal
Lead Game Artist
Environment Artist
Romain Peignot
Environment Artist
Liangwei Smith
Producer
VFX Artist
UI Artist
Victoria Yssembourg
Texturing
Environment Artist
Victor Regard
Lead Tech
Gameplay Programmer
Maxime Philippon
Support Gameplay Prog.
Audio Programmer