top of page
en-cours-dexecution.png

Fast FPV / Parkour

monitor.png

PC

Unity

DESCRIPTION

Parkouromancy is a 3D parkour game, where you play as a student passing his exam in a magical school specializing in the magic of movement. Collect as many bells as possible, scattered throughout the classrooms and hallways of the school, within the allocated time of 5 minutes to pass your exam. Modulate decor elements to open paths and close others, to find the most efficient within a non-linear level with multiple interconnected rooms.

ABOUT THE PROJECT

Parkouromancy offers a freedom navigation in an open area, within a grand school of magic. During its first parts, the player explores different zones and discovers the modulations that make them up, which are interactive elements allowing them to alter their navigation in a room.

 

As the game go by, the player learns to manage their movements and anticipate the shifting modulations, in order to get closer to a "magical parkour" experience. Finally, the player will be driven to find the most optimal way to achieve the best time, in order to become the greatest parkouromancer in the school!

WHAT I DO

Game Design

  • Analysis of type parkour games and feel in this game genre

  • Define the character's movement kit, the types of modulations and the possible interactions with them

  • Playtest Organiser

  • Controller tweaking

Level Design

  • Development of a 2D level plan, specifying its layout in the space and the different connections between rooms, with the lead level designer.

  • Blocking rooms in Unity and positioning of different gameplay elements.

  • Modulations tweaking according to the intention desired in the room

GAMEPLAY

PROJECT TEAM

Enzo Ferreira De Almeida

Lead Level Design

Noé Brasier

Vision Holder

Level Design

Élise Langer

Concept Art

Foliage

Lighting

Ernest Lanoy

Art Director

Character Artist

Animator

Marion Lassal

Lead Game Artist

Environment Artist

Romain Peignot

Environment Artist

Liangwei Smith

Producer

VFX Artist

UI Artist

Victoria Yssembourg

Texturing

Environment Artist

Victor Regard

Lead Tech

Gameplay Programmer

Maxime Philippon

Support Gameplay Prog.

Audio Programmer

WHISPERS OF THE VILLAGE

NOT ALLOWED

bottom of page